Standard Units
Star Knights Squad: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
3-6 Star Knights, 30 Points | 5 | 4 | 5 | 5 | 4 | 3+ | 3+ |
Unit Type: Infantry Wargear: Knight Armour, Blast pistol, Frag Grenades, Heat Grenades, Chainblade, Blastgun Special Rules: Special Ammunition, Fierce Assault, Fire Teams Transport Options: Cheetah APC, Leopard IFV, Lion Assault Tank |
Any model may replace his Blastgun, Blast Pistol or Chainblade with a Special Weapon, Enhanced Blastgun, Special Pistol, or Phase Weapon for 5 points. The entire squad may purchase fusion grenades for 2 points per model. One model may be upgraded to a Medic and given a First Aid Kit for 20 points |
Squires Squad: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
0-1 Star Knight, 30 Points | 5 | 4 | 5 | 5 | 4 | 3+ | 3+ |
4-7 Squires, 15 Points | 4 | 3 | 4 | 5 | 4 | 3+ | 4+ |
Unit Type: Infantry Wargear: Knight Armour, Blast pistol, Knife, Frag Grenades, Heat Grenades Squire Wargear: Chainblade or Blastgun Knight Wargear: Chainblade, Blastgun, Special Ammunition Special Rules (all): Fire Teams Special Rules (Star Knight): Leadership |
For every 4 models in the squad, one Squire may replace his Blastgun with a Special Weapon, Special Pistol, Phase Weapon, or enhanced Blastgun for 5 points, or a Heavy Weapon for 10 points. A Knight may replace any of his weapons with a Phase Weapon, Special Pistol, or Enhanced Blastgun for 5 points. One Squire may be upgraded to a Medic and given a First Aid Kit for 20 points |
Men At Arms Squad: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
0-1 Scout Knight, 50 Points | 5 | 5 | 5 | 6 | 4 | 4+ | 3+ |
5-9 Men At Arms, 10 Points | 3 | 3 | 3 | 6 | 3 | 4+ | 4+ |
Unit Type: Infantry Gear (all): Scout Armour, Blast pistol, Frag Grenades, Heat Grenades, Blastgun Veteran gear: Chainblade Men At Arms gear: Knife Special Rules (all): Fire Teams Special Rules (Veteran): Leadership (Recon, Stealth, Flanker) |
Any model may exchange his Blastgun for a Sniper Rifle and Camo Cloack for 5 Points, or a Shotgun for free. For every 5 models in the squad, one Man At Arms may replace his Blastgun with a Special Weapon for 5 points or a Heavy Weapon for 10 points. The Scout Knight may replace any of his weapons with a Phase Weapon, Special Pistol, or Enhanced Blastgun for 5 points. One Man At Arms may be upgraded to a Medic and given a First Aid Kit for 15 points |
Levee Troopers Squad: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
1 Levee Trooper Sergeant, 10 Points | 3 | 3 | 3 | 6 | 3 | 5+ | 4+ |
7-11 Levee Troopers, 5 Points | 2 | 2 | 3 | 6 | 2 | 5+ | 5+ |
Unit Type: Infantry Volunteer Sergeant Wargear: Body Armour, Laser Pistol, Chainblade, Frag Grenades Volunteer Wargear: Body Armour, Laser Rifle, Knife, Frag Grenades Special Rules (Sergeant): Leadership |
The Sergeant may exchange his Laser Pistol for a Blast Pistol for 5 points. If the squad contains at least 12 models, one Volunteer may exchange his Laser Rifle for a Special Weapon for 5 points or Heavy Weapon for 10 points. One Volunteer may be upgraded to a Medic and given a First Aid Kit for 10 points |