Rules and Equipment

Army Rules

Fire Teams: Any Star Knights unit with the Fire Teams ability and at least 4 models may use an action to split into 2 more more separate units. Each resultant group must have at least 2 models, but otherwise may split in any combination. After splitting, the resultant units are separate units and treated as such for the rest of the game.

Infantry Equipment

Note: A model with a piece of equipment in it's standard wargear will have any stat changes from that equipment already included in it's stat line.

Knight Armour: Grants it's model a 3+ armour save.

Seige Armour: Increases a model's durability by 1, and grants a 2+ armour save. Reduces Speed and Evasion by 1.

Scout Armour: Grants it's model a 4+ armour save. Increases Speed and Evasion by 1.

Motorcycle: Changes the user's type to Biker. Increases Speed by 3 and Durability by 1.

Jump Pack: Changes the user's type to Jump Infantry. Increases Speed by 3.

Phase Shield: A Phase Shield grants it's bearer a 4+ armour save, which cannot be reduced.

Aid Kit: If a unit contains a model with an Aid Kit, then once per turn it may ignore a single casualty it suffers.

Vehicle Equipment

Note: A model with a piece of equipment in it's standard wargear will have any stat changes from that equipment already included in it's stat line.

Extra Armour: Increases the Armour of the vehicle by 1, but reduces it's speed by 1.

Reinforced Hull: Increases the Durability of the vehicle by 1, but reduces it's speed by 1.

Engine Upgrade: Increases the vehicles speed by 3".

Smoke Launchers: A model with Smoke Launchers may take the Dig In action.

Dozer Blade: A model with a Dozer Blade may take the Fortify action.