Weapons
Weapon Types:
- Assault: Assault Weapons are the standard type of weapon.
- Auto: If the wielder of an automatic weapon attacks with it in the same turn that he has moved, then it only has half it's normal range.
- Heavy: Heavy Weapons may not be fired on the same turn that their wielder moved.
Weapon Stats:
- Type: Indicates the weapons usage and the number of attacks it can make.
- Hands: How many hands are required to operate a weapon. Unless otherwise indicated, a model may only use 2 hands to operate it's weapons.
- Strength: The weapons ability to cause damage.
- Penetration: The weapon's ability to punch through armour.
- Range: How far away from the firer a weapon can be used.
- Special: Any special abilities the weapon has
Sample Weapons: | Type: | H: | S: | P: | R: | Special: |
---|---|---|---|---|---|---|
Blastgun (frag) | Assault 1 | 2 | 1 | - | 36" | 3" Blast, Panic |
Blastgun (Heat) | Assault 1 | 2 | 5 | 1 | 36" | |
Plasma Rifle, +5 Points | Auto 2 | 2 | 5 | 3 | 24" | |
Fusion Rifle, +5 Points | Assault 1 | 2 | 6 | 4 | 18" | Fusion |
Sniper Rifle, +5 Points | Heavy 1 | 2 | 5 | 2 | 48" | Panic |
Flamethrower, +5 Points | Assault 1 | 2 | 4 | - | 12" | Ignores Cover, Torrent |
EMP Rifle, +5 Points | Assault 1 | 2 | 1 | 4 | 12" | EMP |
Weapon Modes:A weapon listed with multiple entries and different bracketed subtypes has multiple firing modes. Any mode may be used when using the weapon, but only a single mode may be used per attack action.
Morale and Panic:
If a unit is attacked and takes casualties, it must make a morale check (using it's Morale stat). If it fails, the unit becomes Panicked.
A Panicked unit cannot attack, charge, or capture or contest objects, and can only move if it would not make them closer to any enemy units.