Infantry Support Units
Ghost Squad: | W | E | T | S | P | A | M |
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0-1 Ghost Squad Leader, 20 Points | 4 | 4 | 3 | 6 | 4 | 5+ | 3+ |
3-5 Ghost Trooper, 15 Points | 4 | 4 | 3 | 6 | 4 | 5+ | 4+ |
Unit Type: Infantry Wargear: Flak Armour, Pulse Carbine, Signallight, Pulse Pistol, EMP Grenades Special Rules (All): Supressive Fire, Recon, Stealth, Flanker Special Rules (Leader): Leadership |
Any model may exchange it's Pulse Carbine and Signallight for a Sniper Rifle, Ion Rifle, or Rail Rifle for free. A Ghost Squad Leader may take 2 Drones of any type. |
Scolid Squad: | W | E | T | S | P | A | M |
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0-1 Scolid Hunter, 15 Points | 4 | 4 | 3 | 9 | 3 | 5+ | 3+ |
3-5 Scolid Warriors, 10 Points | 4 | 4 | 3 | 9 | 3 | 5+ | 5+ |
Unit Type: Jet Infantry Wargear: Flak Armour, Plasma Blaster, 2 Knives Special Rules (All): Recon, Flanker Special Rules (Hunter): Leadership |
The unit may take Frag Grenades for 1 point per model, and EMP grenades for 2 points per model |
Kazen Hound Squad: | W | E | T | S | P | A | M |
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1 Kazen Huntmaster, 10 Points | 4 | 4 | 3 | 6 | 3 | 6+ | 4+ |
4-9 Kazen Hound, 6 Points | 4 | 4 | 3 | 7 | 1 | 6+ | 5+ |
Unit Type: Infantry Hunter Wargear: Leather Armour, Spike Rifle, 2 Knives Hound Wargear: Leather Armour, Hound's Bite Special Rules (all): Recon, Flanker, Stealth Special Rules (Huntmaster): Leadership |
The Huntmaster may take Frag Grenades for 1 point per model, and EMP grenades for 2 points per model The Huntmaster may exchange is Spike Rifle for a Pulse Rifle or Pulse Carbine for 5 points. The Huntmaster may exchange his Leather Armour for Flak Armour for 2 points, or Body Armour for 5 Points. |
Blademaster Squad: | W | E | T | S | P | A | M |
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4-6 Blademasters, 10 Points | 4 | 4 | 3 | 6 | 4 | 5+ | 4+ |
Unit Type: Infantry Wargear: Flak Armour, Phase Blade, Pulse Pistol, EMP Grenades, Phased Throwing Blades Special Rules (All): Supressive Fire Special Rules (Leader): Leadership |
Any model may exchange it's Pulse Pistol for a second Phase Blade. Any model may exchange it's Phase Blades for Phase Axes |
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Weapon: | Type: | H: | S: | P: | R: | Special: | |
Phased Throwing Blades | Assault 1 | 1 | 3 | 2 | 12" |
Windwalker Squad: | W | E | T | S | P | A | M | |||||
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0-1 Windwalker Squad Leader, 20 Points | 4 | 4 | 3 | 9 | 4 | 4+ | 3+ | |||||
3-5 Windwalker Trooper, 15 Points | 4 | 4 | 3 | 9 | 4 | 4+ | 4+ | |||||
Unit Type: Jet Infantry Wargear: Combat Armour, Pulse Rifle, Pulse Pistol, EMP Grenades, Knife Special Rules (All): Supressive Fire Special Rules (Leader): Leadership |
Any model may exchange it's Pulse Rifle for a Pulse Carbine. A Windwalker Squad Leader may take 2 Drones of any type. A Windwalker Squad Leader may take a Signallight for 10 Points A Windwalker Squad Leader may take a Satchel Charge for 20 Points |
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Weapon: | Type: | H: | S: | P: | R: | Special: | ||||||
Satchel Charge | Assault 1 | 2 | 6 | - | 12" | Single Use |