Command Units
Raider Commander: | W | E | T | S | P | A | M |
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1 Raider Battlesuit Commander, 160 Points | 5 | 4 | 6 | 9 | 5 | 3+ | 2+ |
Battlesuits Unit Type: Jet Infantry Wargear: Battlesuit Armour Special Rules: Supressive Fire, Battlesuit, Juggernaught, Warlord, Mechanised, Leadership (24") |
May take up to 3 items from the Battlesuit Weapons and Battlesuit Systems lists May take up to 2 Drones of any type. May take Heavy Plate for 20 points. May take a Raider Battlesuit team as a Bodyguard, but the team may not include a Raider Battlesuit Leader. |
Hunter Commander: | W | E | T | S | P | A | M |
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1 Hunter Stealthsuit Commander, 150 Points | 5 | 4 (5) | 4 | 9 | 6 | 4+ | 2+ |
Unit Type: Jet Infantry Wargear: Battlesuit Armour, Minigun Special Rules: Supressive Fire, Battlesuit, Recon, Active Camoflage, Flanker, Warlord, Mechanised, Leadership (24") |
May exchange it's Minigun for any other Battlesuit Weapon. May take a Battlesuit Support System. May take up to 2 Drones of any type. May take a Hunter Stealthsuit Team as a Bodyguard, but not a Leader. May take a Hunter Stealthsuit Team as a Bodyguard, but the team may not include a Hunter Stealthsuit Leader. |
Ghost Commander: | W | E | T | S | P | A | M |
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1 Ghost Commander, 160 Points | 5 | 4 | 3 | 6 | 6 | 4+ | 2+ |
Unit Type: Infantry Wargear: Combat Armour, Pulse Carbine, Signallight, Pulse Pistol, Knife, EMP Grenades, Frage Grenades Special Rules: Supressive Fire, Warlord, Leadership (12", Recon, Stealth, Flanker) |
A Ghost Commander may exchange his Pulse Carbine for a Pulse Rifle or Sniper Rifle. A Ghost Commander may exchange his Knife for a Phase Blade or Phase Axe for 10 points. A Ghost Commander may take 2 Drones of any type. A Ghost Commander may take a Ghost Squad or Strike Squad as a Bodyguard. |
Strike Commander: | W | E | T | S | P | A | M |
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1 Strike Commander, 160 Points | 5 | 4 | 3 | 6 | 6 | 4+ | 2+ |
Unit Type: Infantry Wargear: Combat Armour, Pulse Carbine, Signallight, Pulse Pistol, Knife, EMP Grenades, Frage Grenades, Fire Support Special Rules: Supressive Fire, Warlord, Leadership (24") |
A Strike Commander may exchange his Pulse Carbine for a Pulse Rifle or Plasma Blaster. A Strike Commander may exchange his Knife for a Phase Blade or Phase Axe for 10 points. A Strike Commander may take 2 Drones of any type. A Strike Commander may take a Ghost Squad or Strike Squad as a Bodyguard. |
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Fire Support: | Type: | H: | S: | P: | R: | Special: | |
Fire Support (Mortar Strike) | Heavy 4 | 2 | 3 | - | 108" | 3" Blast, Barrage | |
Fire Support (Air Strike) | Heavy 1 | 2 | 5 | - | 108" | 5" Blast, Barrage | |
Fire Support (Kinetic Strike) | Heavy 1 | 2 | 6 | 2 | 108" | Barrage |
Kazen Lodgemaster: | W | E | T | S | P | A | M |
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1 Kazen Lodgemaster, 150 Points | 4 | 4 | 3 | 6 | 3 | 6+ | 2+ |
Unit Type: Infantry Wargear: Leather Armour, Spike Rifle, 2 Knives Special Rules: Recon, Flanker, Stealth, Warlord, Leadership (18", Stealth) |
The Lodgemaster may take Frag Grenades for 1 point per model, and EMP grenades for 2 points per model The Lodgemaster may exchange his Spike Rifle for a Pulse Rifle or Pulse Carbine for 5 points. The Lodgemaster may exchange his Knives for a Phase Blade or Phase Axe for 10 points each. The Lodgemaster may exchange his Leather Armour for Flak Armour for 10 points, or Body Armour for 20 Points. The Lodgemaster may a Kazen Hunter or Kazen Hound squad as a Bodyguard. |