Star Knights

As varied as the many worlds from which they hail, all Star Knights share one thing in common - an incredible skill at raw violence.

Rules and Equipment

Army Rules

Fire Teams: Any Star Knights unit with the Fire Teams ability and at least 4 models may use an action to split into 2 more more separate units. Each resultant group must have at least 2 models, but otherwise may split in any combination. After splitting, the resultant units are separate units and treated as such for the rest of the game.

Infantry Equipment

Note: A model with a piece of equipment in it's standard wargear will have any stat changes from that equipment already included in it's stat line.

Knight Armour: Grants it's model a 3+ armour save.

Seige Armour: Increases a model's durability by 1, and grants a 2+ armour save. Reduces Speed and Evasion by 1.

Scout Armour: Grants it's model a 4+ armour save. Increases Speed and Evasion by 1.

Motorcycle: Changes the user's type to Biker. Increases Speed by 3 and Durability by 1.

Jump Pack: Changes the user's type to Jump Infantry. Increases Speed by 3.

Phase Shield: A Phase Shield grants it's bearer a 4+ armour save, which cannot be reduced.

Aid Kit: If a unit contains a model with an Aid Kit, then once per turn it may ignore a single casualty it suffers.

Vehicle Equipment

Note: A model with a piece of equipment in it's standard wargear will have any stat changes from that equipment already included in it's stat line.

Extra Armour: Increases the Armour of the vehicle by 1, but reduces it's speed by 1.

Reinforced Hull: Increases the Durability of the vehicle by 1, but reduces it's speed by 1.

Engine Upgrade: Increases the vehicles speed by 3".

Smoke Launchers: A model with Smoke Launchers may take the Dig In action.

Dozer Blade: A model with a Dozer Blade may take the Fortify action.

Weapons

Common Weapons: Type: H: S: P: R: Special:
Blastgun (frag) Assault 1 2 1 - 36" 3" Blast, Panic
Blastgun (Heat) Assault 1 2 5 1 36"
Blastpistol (frag) Assault 1 1 1 - 18" 3" Blast, Panic
Blastpistol (Heat) Assault 1 1 5 1 18"
Blastpistol (Slug) Assault 1 1 4 - 3" Melee
Frag Grenades Assault 1 2 1 - 12" Melee, 3" Blast, Pinning
Heat Grenades Assault 1 2 6 1 0" Melee
Fusion Grenades Assault 1 2 6 2 0" Melee, Fusion
EMP Grenades Assault 1 2 1 2 0" Melee, EMP
Knife Assault 2 1 3 - 0" Melee
Knightblade Assault 2 1 4 - 0" Melee
Venomblade Assault 2 1 4 - 0" Melee, 4+ Poison
Chainblade Assault 3 1 5 - 1" Melee
Shotgun Assault 2 2 4 - 12"
Enhanced Blastguns: Type: H: S: P: R: Special:
Blitzgun, +5 Points Auto 2 2 5 1 36"
Combi-Weapon, +5 Points A combiweapon combines a Blastgun, and either a plasma rifle, fusion rifle, or flamethrower with half the usual range.
Special Ammunition: Type: H: S: P: R: Special:
Blastgun (BioAcid) - 2 1 1 x1 Poison (2+)
Blastgun (Smart Round) - 2 4 1 x1 Seeker, Barrage
Blastgun (Sabot) - 2 4 3 x1
Blastgun (Marksman) - 2 5 1 x2
Blastgun (Shrapnel) - 2 3 - 0" Torrent
Blastgun (Microfusion) - 2 3 1 x1" Fusion
Phase Weapons: Type: H: S: P: R: Special:
Phase Blade Assault 3 1 4 3 1" Melee
Phase Claymore Assault 3 2 6 3 1" Melee
Phase Axe Assault 3 1 5 2 1" Melee
Phase Lance Assault 3 2 5 3 2" Melee
Phase Mace Assault 3 1 6 1 1" Melee
Phase Gauntlet Assault 2 1 8 - 0" Melee
Phase Claws Assault 5 1 3 1 0" Melee
Phase Hammer Assault 3 2 8 2 1" Melee
Special Weapons: Type: H: S: P: R: Special:
Plasma Rifle Auto 2 2 5 3 24"
Fusion Rifle Assault 1 2 6 4 18" Fusion
Sniper Rifle Heavy 1 2 5 2 48" Panic
Flamethrower Assault 1 2 4 - 12" Ignores Cover, Torrent
EMP Rifle Assault 1 2 1 4 12" EMP
Heavy Weapons: Type: H: S: P: R: Special:
Heavy Flamethrower Assault 1 2 5 - 18" Ignores Cover, Torrent
Heavy Blastgun (frag) Heavy 2 2 4 - 48" 3" blast
Heavy Blastgun (heat) Heavy 2 2 6 1 48"
Autocannon Heavy 2 2 7 1 108"
Minigun Heavy 6 2 3 - 36" Panic
Missile Launcher Heavy 1 2 8 2 72" Seeker
Laser Cannon Heavy 1 2 9 2 108"
Plasma Cannon Heavy 3 2 5 3 36"
Fusion Cannon Heavy 1 2 7 3 36" Fusion
EMP Cannon Heavy 1 2 1 4 24" EMP
Vehicle Weapons: Type: H: S: P: R: Special:
BOX Missile Heavy 1 2 8 2 72" Seeker, Single Use
Cougar Missile (Heavy) Heavy 1 2 5 1 72" 5" Blast, Barrage
Cougar Missile (Airbust) Heavy 1 2 5 72" Seeker, Barrage, Panic, 3" Blast
Cougar Missile (Tracker) Heavy 1 2 9 2 72" Seeker, Barrage

Command Units

Model: W E T S P A M
1 Star Knight General, 200 Points 7 4 5 5 7 3+ 2+

Unit Type: Infantry

Wargear: Knight Armour, Blast pistol, Frag Grenades, Heat Grenades, Chainblade, Blastgun

Special Rules: Leadership (24"), Fire Teams, Special Ammunition, Warlord

Supreme Leader: If the Knight General takes an armour upgrade, then he may take the associated unit for that upgrade as his Bodyguard. If a Knight General is included in your army, then Star Knight squads may be taken without maximum restriction.

A Knight General may replace any of his weapons with a Venomblade, Phase Weapon, or Enhanced Blastgun for 5 points.

May Purchase:
-Fusion Grenades: 5 Points
-EMP Grenades: 5 Points

May take one of the following Armour Upgrades:
-Seige Armour: 20 Points (Seige Squad)
-Scout Armour: free (Scout Squad)
-Jetpack: 15 Points (Response Squad)
-Motorcycle: 15 Points (Biker Squad)

May take a Star Knight Squad as a Bodyguard.

Model: W E T S P A M
1 Star Knight Captain, 160 Points 6 4 5 5 6 3+ 2+

Unit Type: Infantry

Wargear: Knight Armour, Blast pistol, Frag Grenades, Heat Grenades, Chainblade, Blastgun

Special Rules: Leadership (18"), Fire Teams, Special Ammunition, Warlord

Company Leader: If the Knight Captain takes an armour upgrade, then he may take an associated unit for that upgrade as his Bodyguard. If that unit is not already a Capture unit, it becomes one.

A Knight Captain may replace any of his weapons with a melee weapon, special pistol, or Enhanced Blastgun.

May Purchase:
-Fusion Grenades: 5 Points
-EMP Grenades: 5 Points

May take one of the following Armour Upgrades:
-Seige Armour: 20 Points (Seige Squad)
-Scout Armour: free (Scout Squad)
-Jetpack: 15 Points (Response Squad)
-Motorcycle: 15 Points (Biker Squad)

May take a Star Knight Squad or Squire Squad as a Bodyguard.

Model: W E T S P A M
1 Star Knight Lieutenant, 130 Points 5 4 5 5 5 3+ 2+

Unit Type: Infantry

Wargear: Knight Armour, Blast pistol, Frag Grenades, Heat Grenades, Chainblade, Blastgun

Special Rules: Leadership (12"), Fire Teams, Special Ammunition, Warlord/p>

Platoon Leader: If the Knight Lieutenant takes an armour upgrade, then he may take the associated unit for that upgrade as his Bodyguard. If that unit is not already a Capture unit, it becomes one.

A Knight Lieutenant may replace any of his weapons with a melee weapon, special pistol, or Enhanced Blastgun.

May Purchase:
-Fusion Grenades: 5 Points
-EMP Grenades: 5 Points

May take one of the following Armour Upgrades:
-Seige Armour: 20 Points (Seige Squad)
-Scout Armour: free (Scout Squad)
-Jetpack: 15 Points (Response Squad)
-Motorcycle: 15 Points (Biker Squad)

May take a Star Knight Squad, Squire Squad, or Men At Arms Squad as a Bodyguard.

Standard Units

Star Knights Squad: W E T S P A M
3-6 Star Knights, 30 Points 5 4 5 5 4 3+ 3+

Unit Type: Infantry

Wargear: Knight Armour, Blast pistol, Frag Grenades, Heat Grenades, Chainblade, Blastgun

Special Rules: Special Ammunition, Fierce Assault, Fire Teams

Transport Options: Cheetah APC, Leopard IFV, Lion Assault Tank

Any model may replace his Blastgun, Blast Pistol or Chainblade with a Special Weapon, Enhanced Blastgun, Special Pistol, or Phase Weapon for 5 points.

The entire squad may purchase fusion grenades for 2 points per model.

One model may be upgraded to a Medic and given a First Aid Kit for 20 points

Squires Squad: W E T S P A M
0-1 Star Knight, 30 Points 5 4 5 5 4 3+ 3+
4-7 Squires, 15 Points 4 3 4 5 4 3+ 4+

Unit Type: Infantry

Wargear: Knight Armour, Blast pistol, Knife, Frag Grenades, Heat Grenades

Squire Wargear: Chainblade or Blastgun

Knight Wargear: Chainblade, Blastgun, Special Ammunition

Special Rules (all): Fire Teams

Special Rules (Star Knight): Leadership

For every 4 models in the squad, one Squire may replace his Blastgun with a Special Weapon, Special Pistol, Phase Weapon, or enhanced Blastgun for 5 points, or a Heavy Weapon for 10 points.

A Knight may replace any of his weapons with a Phase Weapon, Special Pistol, or Enhanced Blastgun for 5 points.

One Squire may be upgraded to a Medic and given a First Aid Kit for 20 points

Men At Arms Squad: W E T S P A M
0-1 Scout Knight, 50 Points 5 5 5 6 4 4+ 3+
5-9 Men At Arms, 10 Points 3 3 3 6 3 4+ 4+

Unit Type: Infantry

Gear (all): Scout Armour, Blast pistol, Frag Grenades, Heat Grenades, Blastgun

Veteran gear: Chainblade

Men At Arms gear: Knife

Special Rules (all): Fire Teams

Special Rules (Veteran): Leadership (Recon, Stealth, Flanker)

Any model may exchange his Blastgun for a Sniper Rifle and Camo Cloack for 5 Points, or a Shotgun for free.

For every 5 models in the squad, one Man At Arms may replace his Blastgun with a Special Weapon for 5 points or a Heavy Weapon for 10 points.

The Scout Knight may replace any of his weapons with a Phase Weapon, Special Pistol, or Enhanced Blastgun for 5 points.

One Man At Arms may be upgraded to a Medic and given a First Aid Kit for 15 points

Levee Troopers Squad: W E T S P A M
1 Levee Trooper Sergeant, 10 Points 3 3 3 6 3 5+ 4+
7-11 Levee Troopers, 5 Points 2 2 3 6 2 5+ 5+

Unit Type: Infantry

Volunteer Sergeant Wargear: Body Armour, Laser Pistol, Chainblade, Frag Grenades

Volunteer Wargear: Body Armour, Laser Rifle, Knife, Frag Grenades

Special Rules (Sergeant): Leadership

The Sergeant may exchange his Laser Pistol for a Blast Pistol for 5 points.

If the squad contains at least 12 models, one Volunteer may exchange his Laser Rifle for a Special Weapon for 5 points or Heavy Weapon for 10 points.

One Volunteer may be upgraded to a Medic and given a First Aid Kit for 10 points

Infantry Support Units

Fast Attack Squad: W E T S P A M
0-1 Star Knight, 30 Points 5 4 5 8 4 3+ 3+
4-7 Squires, 15 Points 4 3 4 8 4 3+ 4+

Unit Type: Infantry

Wargear: Knight Armour, Chainblade, Blast pistol, Knife, Frag Grenades, Heat Grenades, Jet Pack

Knight Wargear: Special Ammunition

Special Rules (all): Fire Teams

Special Rules (Star Knight): Leadership

For every 4 models on the squad, 1 Squire may replace his Chainblade with a Special Weapon for 5 points.

A Knight may replace any of his weapons with a Phase Weapon, Special Pistol, or Enhanced Blastgun for 5 points.

One Squire may be upgraded to a Medic and given a First Aid Kit for 20 points

Fire Support Squad: W E T S P A M
0-1 Star Knight, 30 Points 5 4 5 5 4 3+ 3+
4-7 Squires, 15 Points 4 3 4 5 4 3+ 4+

Unit Type: Infantry

Wargear: Knight Armour, Blast pistol, Knife, Frag Grenades, Heat Grenades

Squire Wargear: Chainblade or Blastgun

Knight Wargear: Chainblade, Blastgun, Special Ammunition

Special Rules (all): Fire Teams

Special Rules (Star Knight): Leadership

any model may replace his Blastgun with a Special Weapon for 5 points, or a Heavy Weapon for 10 points

A Knight may replace any of his weapons with a Phase Weapon, Special Pistol, or Enhanced Blastgun for 5 points.

One Squire may be upgraded to a Medic and given a First Aid Kit for 20 points

Seige Trooper Squad: W E T S P A M
0-1 Seige Knight, 40 Points 5 3 6 4 4 2+ 2+
2-4 Seige Troopers, 30 Points 4 2 6 4 4 2+ 3+

Unit Type: Infantry

Wargear (all): Seige Armour, Blitzgun, Phase Blade

Special Rules (all): Juggernaught, Mechanised

Special Rules (Star Knight): Leadership

Any model may replace his Blitzgun with an Enhanced Blastgun, Special Weapon, Phase Weapon, or Phase Shield for free, or with a Heavy Weapon for 10 points.

Any model may replace his Phase Blade with a Blitzgun, Phase Shield, or another Phase Weapon for free.

One model may be upgraded to a Medic and given a First Aid Kit for 20 points.

Scout Knights Squad: W E T S P A M
3-6 Scout Knights, 30 Points 5 5 4 6 4 4+ 3+

Unit Type: Infantry

Wargear: Knight Armour, Blast pistol, Blastgun, Frag Grenades, Heat Grenades, Chainblade or Venomblade, Special Ammunition

Special Rules: Fire Teams, Recon, Stealth, Flanker

Any model may exchange his Blastgun for a Sniper Rifle and Camo Cloack for 5 Points, or a Shotgun for free.

Any model may replace his Blastgun, Blast Pistol or Chainblade with a Special Weapon, Special Pistol, Phase Weapon or enhanced Blastgun for free, or a Heavy Weapon for 5 points.

One Scout Knight may be upgraded to a Medic and given a First Aid Kit for 20 points

Armoured Support Units

Sabertooth Seige Walker: W E T S P A M
1 Sabertooth Seige Walker, 100 Points 4 2 8 6 4 2+ 2+

Unit Type: Vehicle, Walker

Wargear: 2 Combat Arms, each with a Phase Gauntlet and Blitzgun.

May take up to 2 BOX Missiles for 5 points each.

May replace either Blitzgun with a Special Weapon for free

May replace either Combat Arm with Heavy Weapon for free.

May replace either Combat Arm with Twinned Heavy Weapon for 20 Points.

Cheetah Infantry Carrier: W E T S P A M
1 Cheetah Infantry Carrier, 40 Points 4 3 7 9 4 3+ 2+

Unit Type: Vehicle, Tracked or Wheeled

Wargear: Blitzgun

Capacity: 10 models

May take Smoke Launchers, Smoke Grenades, or up to 2 BOX Missiles for 5 points each.

May take Extra Armour, a Reinforced Hull, or a Engine Upgrade for 10 points each.

May take a second Blitzgun for 10 points.

May exchange any Blitzguns for a Special Weapon for free.

Leopard Infantry Carrier: W E T S P A M
1 Leopard Infantry Carrier, 60 Points 4 3 7 9 4 3+ 2+

Unit Type: Vehicle, Tracked or Wheeled

Wargear: Twin Heavy Blastgun

Capacity: 6 models

May take Smoke Launchers, Smoke Grenades, or up to 2 BOX Missiles for 5 points each.

May take Extra Armour, a Reinforced Hull, or a Engine Upgrade for 10 points each.

May take a Special Weapon or Enhanced Blastgun for 10 points.

May exchange the Twin Heavy Blastgun for another Twin Heavy Weapon for free.

Cougar Missile Carrier: W E T S P A M
1 Cougar Missile Carrier, 90 Points 4 3 7 9 4 3+ 2+

Unit Type: Vehicle, Tracked or Wheeled

Wargear: Cougar Missile Launcher

Capacity: 4 models

May take Smoke Launchers, Smoke Grenades, or up to 2 BOX Missiles for 5 points each.

May take Extra Armour, a Reinforced Hull, or a Engine Upgrade for 10 points each.

May take a Special Weapon or Enhanced Blastgun for 10 points.

Panther Light Tank: W E T S P A M
1 Panther Light Tank, 60 Points 4 3 7 9 4 3+ 2+

Unit Type: Vehicle, Tracked or Wheeled

Wargear: Autocannon

Capacity: 4 models

May take Smoke Launchers, Smoke Grenades, or up to 2 BOX Missiles for 5 points each.

May take Extra Armour, a Reinforced Hull, or a Engine Upgrade for 10 points each.

May take a Special Weapon or Enhanced Blastgun for 10 points.

May replace Autocannon with another Heavy Weapon for free, an Inferno Cannon for 10 Points, or a Twin Heavy Weapon for 20 Points.

May replace Transport Capacity ability for a twin Heavy Weapon for 30 Points.

Aerial Support Units

Bobcat Hoverscout: W E T S P A M
1 Bobcat Hoverscout, 50 Points 4 5 6 12 4 4+ 2+

Unit Type: Vehicle, Hover

Wargear: Heavy Blastgun

May take a second Heavy Blastgun for 10 points, or a Twin Missile Launcher for 20 Points

May exchange either Heavy Blastgun with another Heavy Weapon for free.

Bobcat Hovertransport: W E T S P A M
1 Bobcat Hovertransport, 60 Points 4 5 6 12 4 4+ 2+

Unit Type: Vehicle, Hover

Wargear: Heavy Blastgun, Missile Launcher

Capacity: 5 models

May exchange Heavy Blastgun with another Heavy Weapon for free.

Army Lists

Star Knights Army List, 500 Points, Infantry Patrol
  • Command Units:
  • 0-1 Knight Captain
  • 0-2 Knight Lieutenant
  • Capture Units:
  • 0-1 Star Knights Squad
  • 0+ Squire Squad
  • 0+ Men At Arms Squad
  • 0+ Levee Troopers Squad
  • Infantry Support Units:
  • 0-1 Fast Attack Squad
  • 0-1 Scout Knight Squad
  • 0-1 Fire Support Squad
Star Knights Army List, 1000 Points, Infantry Platoon
  • Leadership:
  • 0-1 Knight General
  • 0-1 Knight Captain
  • 0-3 Knight Lieutenant
  • Capture Units:
  • 0+ Star Knights Squad
  • 0+ Squire Squad
  • 0+ Men At Arms Squad
  • 0+ Levee Troopers Squad
  • Infantry Support Units:
  • 0-2 Fast Attack Squad
  • 0-2 Scout Knight Squad
  • 0-2 Fire Support Squad
  • 0-1 Seige Trooper Squad
Star Knights Army List, 500 Points, Mechanized Patrol
  • Leadership:
  • 0-1 Knight Captain
  • 0-2 Knight Lieutenant
  • Capture Units:
  • 0-1 Star Knights Squad
  • 0-2 Squire Squad
  • 0-2 Men At Arms Squad
  • 0-2 Levee Troopers Squad
  • Transport Units:
  • 0+ Cheetah Infantry Carrier
  • 0-2 Leopard Infantry Carrier
  • Infantry Support Units:
  • 0-1 Fast Attack Squad
  • 0-1 Scout Knight Squad
  • 0-1 Fire Support Squad
  • Armoured Support Units:
  • 0-2 Panther LAV
  • 0-1 Cougar Artillery Carrier
  • Air Support Units:
  • 0-1 Bobcat Hoverscout
Star Knights Army List, 1000 Points, Mechanized Platoon
  • Leadership:
  • 0-1 Knight Captain
  • 0-2 Knight Lieutenant
  • Capture Units:
  • 0-2 Star Knights Squad
  • 0-3 Squire Squad
  • 0-3 Men At Arms Squad
  • 0-2 Levee Troopers Squad
  • Transport Units:
  • 0+ Cheetah Infantry Carrier
  • 0-2 Leopard Infantry Carrier
  • 0-2 Bobcat Hover Transport
  • Infantry Support Units:
  • 0+ Biker Squad
  • 0-2 Fast Attack Squad
  • 0-2 Fire Support Squad
  • 0-2 Scout Knight Squad
  • Armoured Support Units:
  • 0+ Panther LAV
  • 0-2 Tiger Assault Gun
  • 0-2 Cougar Artillery Carrier
  • Air Support Units:
  • 0-2 Bobcat Hoverscout