Colonial Militia

Weapons

Common Weapons: Type: H: S: P: R: Special:
Laser Pistol (firing) Assault 1 2 3 - 24"
Laser Pistol (melee) Assault 2 2 3 - 3" Melee
Laser Rifle Auto 2 2 3 - 48"
Hardlight Pistol (firing) Assault 1 2 3 3 18"
Hardlight Pistol (melee) Assault 2 2 3 3 3" Melee
Hardlight Rifle Auto 2 2 3 3 36"
Shotgun Assault 2 2 4 - 12"
Blastgun (frag) Assault 1 2 1 - 36" 3" Blast, Panic
Blastgun (Heat) Assault 1 2 5 1 36"
Blastpistol (frag) Assault 1 1 1 - 18" 3" Blast, Panic
Blastpistol (Heat) Assault 1 1 5 1 18"
Blastpistol (Slug) Assault 1 1 4 - 3" Melee
Frag Grenades Assault 1 2 1 - 12" Melee, 3" Blast, Pinning
Heat Grenades Assault 1 2 6 1 0" Melee
Fusion Grenades Assault 1 2 6 2 0" Melee, Fusion
EMP Grenades Assault 1 2 1 2 0" Melee, EMP
Knife Assault 2 1 3 - 0" Melee
Knightblade Assault 2 1 4 - 0" Melee
Venomblade Assault 2 1 4 - 0" Melee, 4+ Poison
Chainblade Assault 3 1 5 - 1" Melee
Phase Weapons: Type: H: S: P: R: Special:
Phase Blade Assault 3 1 4 3 1" Melee
Phase Claymore Assault 3 2 6 3 1" Melee
Phase Axe Assault 3 1 5 2 1" Melee
Phase Lance Assault 3 2 5 3 2" Melee
Phase Mace Assault 3 1 6 1 1" Melee
Phase Gauntlet Assault 2 1 8 - 0" Melee
Phase Claws Assault 5 1 3 1 0" Melee
Phase Hammer Assault 3 2 8 2 1" Melee
Special Weapons: Type: H: S: P: R: Special:
Plasma Rifle Auto 2 2 5 3 24"
Fusion Rifle Assault 1 2 6 4 18" Fusion
Sniper Rifle Heavy 1 2 5 2 48" Panic
Flamethrower Assault 1 2 4 - 12" Ignores Cover, Torrent
EMP Rifle Assault 1 2 1 4 12" EMP
Heavy Weapons: Type: H: S: P: R: Special:
Heavy Flamethrower Assault 1 2 5 - 18" Ignores Cover, Torrent
Heavy Blastgun (frag) Heavy 2 2 4 - 48" 3" blast
Heavy Blastgun (heat) Heavy 2 2 6 1 48"
Autocannon Heavy 2 2 7 1 108"
Minigun Heavy 6 2 3 - 36" Panic
Missile Launcher Heavy 1 2 8 2 72" Seeker
Laser Cannon Heavy 1 2 9 2 108"
Plasma Cannon Heavy 3 2 5 3 36"
Fusion Cannon Heavy 1 2 7 3 36" Fusion
EMP Cannon Heavy 1 2 1 4 24" EMP
Light Mortar Heavy 1 2 4 - 72" 3" Blast, Ignores Cover
Tank Weapons: Type: H: S: P: R: Special:
Heavy Cannon Heavy 1 2 8 - 72" Large Blast
Flame Cannon Heavy 1 2 6 - 24" Ignores Cover, Torrent

Command Units

Battalion Leader: W E T S P A M
1 Battalion Leader, 150 Points 4 4 3 6 3 5+ 2+

Unit Type: Infantry

Wargear: Body Armour, Laser Pistol, Chainblade, Frag Grenades

Special Rules: Leadership(18"), Command: Form Up

Command: Form Up (action)
As an action, a Battalion Leader may attempt to rally his forces. Every friendly unit within 18" of him that is panicked may take an immediate Rally action.

May exchange his Laser Pistol for a Blast Pistol or Hardlight Pistol for 5 points

May exchange his Chain Blade for a Phase Weapon, Blastgun, or Hardlight Rifle for 5 points

May exchange his Body Armour for Combat Armour for 5 points

May take a Militia, Veteran, or Commando Squad as a Bodyguard

Company Leader: W E T S P A M
1 Company Leader, 130 Points 4 4 3 6 3 5+ 3+

Unit Type: Infantry

Wargear: Body Armour, Laser Pistol, Chainblade, Frag Grenades

Special Rules: Leadership(12"), Command: Precision Fire

Command: Precision Fire (action)
As an action, a Company Leader may select a single friendly unit within 12" of him. In that units next attack before the end of your turn, each weapon used has one less attack (minimum 1), but gains +1 strength.

May exchange his Laser Pistol for a Blast Pistol or Hardlight Pistol for 5 points

May exchange his Chain Blade for a Phase Weapon, Blastgun, or Hardlight Rifle for 5 points

May exchange his Body Armour for Combat Armour for 5 points

May take a Reservists, Militia, or Veteren Squad as a Bodyguard

Platoon Leader: W E T S P A M
1 Platoon Leader, 115 Points 4 4 3 6 3 5+ 4+

Unit Type: Infantry

Wargear: Body Armour, Laser Pistol, Chainblade, Frag Grenades

Special Rules: Leadership(6"), Command: Move It

Command: Move It (action)
As an action, a Platoon Leader may select a single friendly unit within 6" of him. The models in that unit game +3 to their Speed for the remainder of the current turn..

May exchange his Laser Pistol for a Blast Pistol or Hardlight Pistol for 5 points

May exchange his Chain Blade for a Phase Weapon, Blastgun, or Hardlight Rifle for 5 points

May exchange his Body Armour for Combat Armour for 5 points

May take a Reservists or Militia Squad as a Bodyguard

Standard Units

Veteran Squad: W E T S P A M
1 Veteran Sergeant, 11 Points 4 4 3 6 3 5+ 4+
5-9 Veterans, 11 Points 4 4 3 6 3 5+ 4+

Unit Type: Infantry

Sergeant Wargear: Body Armour, Laser Pistol, Chainblade, Frag Grenades

Militiaman Wargear: Body Armour, Laser Rifle, Knife, Frag Grenades

Special Rules (Sergeant): Leadership

The Sergeant may exchange his Laser Pistol for a Blast Pistol for 5 points

The Sergeant may exchange his Chain Blade for a Phase Weapon for 5 points

For each 5 models in the squad, one Veteran may exchange his Laser Rifle for a Special Weapon for 5 points

The squad may exchange their Laser Rifles for Laser Pistols

The squad may exchange their Body Armour for Combat Armour for 2 points per model

One Veteran may be upgraded to a Medic and given a First Aid Kit for 10 points

Militia Squad: W E T S P A M
1 Militia Sergeant, 10 Points 3 3 3 6 3 5+ 4+
5-9 Militiamen, 8 Points 3 3 3 6 3 5+ 5+

Unit Type: Infantry

Sergeant Wargear: Body Armour, Laser Pistol, Chainblade, Frag Grenades

Militiaman Wargear: Body Armour, Laser Rifle, Knife, Frag Grenades

Special Rules (Sergeant): Leadership

The Sergeant may exchange his Laser Pistol for a Blast Pistol for 5 points

The Sergeant may exchange his Chain Blade for a Phase Weapon for 5 points

If the squad contains 10 models, one Militiaman may exchange his Laser Rifle for a Special Weapon or Heavy Weapon for 5 points

The squad may exchange their Laser Rifles for Laser Pistols

One Reservist may be upgraded to a Medic and given a First Aid Kit for 10 points

Reservists Squad: W E T S P A M
1 Reservist Sergeant, 10 Points 3 3 3 6 3 5+ 4+
7-11 Reservists, 5 Points 2 2 3 6 2 5+ 5+

Unit Type: Infantry

Sergeant Wargear: Body Armour, Laser Pistol, Chainblade, Frag Grenades

Reservist Wargear: Body Armour, Laser Rifle, Knife, Frag Grenades

Special Rules (Sergeant): Leadership

The Sergeant may exchange his Laser Pistol for a Blast Pistol for 5 points

If the squad contains 12 models, one Reservist may exchange his Laser Rifle for a Special Weapon for 5 points

The squad may exchange their Laser Rifles for Laser Pistols

One Reservist may be upgraded to a Medic and given a First Aid Kit for 10 points

Infantry Support Units

Commando Squad: W E T S P A M
1 Commando Sergeant, 20 Points 4 4 3 6 4 4+ 2+
3-7 Commandos, 15 Points 4 4 3 6 3 4+ 3+

Unit Type: Infantry

Wargear: Body Armour, Hardlight Rifle, Venomblade, Frag Grenades

Special Rules (all): Flankers, Recon, Stealth

Special Rules (Sergeant): Leadership

For every 4 models in the squad, 2 may exchange his Hardlight Rifle for a Special Weapon or Heavy Weapon

Any model may exchange it's Hardlight Rifle for a Hardlight Pistol or Shotgun

A Sergeant may exchange it's Venomblade for a Phase Weapon for 10 points

One Commando may be upgraded to a Medic and given a First Aid Kit for 20 points

Heavy Weapons Squad: W E T S P A M
1 Militia Sergeant, 10 Points 3 3 3 6 3 5+ 4+
6-9 Militiamen, 8 Points 3 3 3 6 3 5+ 5+

Unit Type: Infantry

Sergeant Wargear: Body Armour, Laser Pistol, Chainblade, Frag Grenades

Militiaman Wargear: Body Armour, Laser Rifle, Knife, Frag Grenades

Special Rules (Sergeant): Leadership

The Sergeant may exchange his Laser Pistol for a Blast Pistol for 5 points

The Sergeant may exchange his Chain Blade for a Phase Weapon for 5 points

For every 3 Militiamen in the squad, one may exchange is Laser Rifle for a Heavy Weapon for 10 points

One Reservist may be upgraded to a Medic and given a First Aid Kit for 10 points

Special Weapons Squad: W E T S P A M
1 Militia Sergeant, 10 Points 3 3 3 6 3 5+ 4+
6-9 Militiamen, 8 Points 3 3 3 6 3 5+ 5+

Unit Type: Infantry

Sergeant Wargear: Body Armour, Laser Pistol, Chainblade, Frag Grenades

Militiaman Wargear: Body Armour, Laser Rifle, Knife, Frag Grenades

Special Rules (Sergeant): Leadership

The Sergeant may exchange his Laser Pistol for a Blast Pistol for 5 points

The Sergeant may exchange his Chain Blade for a Phase Weapon for 5 points

For every 3 Militiamen in the squad, one may exchange is Laser Rifle for a Special Weapon for 10 points

One Reservist may be upgraded to a Medic and given a First Aid Kit for 10 points

Armoured Support Units

Heavy Truck: W E T S P A M
1 Heavy Truck, 25 Points 3 3 5 9 3 5+ 4+

Unit Type: Vehicle, Tracked or Wheeled

Wargear: none

Capacity: 14 models

Technical: W E T S P A M
1 Technical, 25 Points 3 3 5 9 3 5+ 4+

Unit Type: Vehicle, Tracked or Wheeled

Wargear: Autocannon

Any model may exchange it's Autocannon for another Heavy Weapon free.

Saber Infantry Carrier: W E T S P A M
1 Saber Infantry Carrier, 40 Points 3 3 7 9 3 3+ 2+

Unit Type: Vehicle, Tracked or Wheeled

Wargear: Autocannon

Capacity: 12 models

May take a second Autocannon for 10 points.

May exchange either Autocannon for a second Heavy Weapon for free.

Army Lists

Militia Army List, 500 Points, Infantry Patrol
  • Leadership:
  • 0-1 Company Commander
  • 0-2 Platoon Commander
  • Capture Units:
  • 0+ Veteran Squad
  • 0+ Militia Squad
  • 0+ Conscript Squad
  • Infantry Support Units:
  • 0-2 Commando Squads
  • 0+ Special Weapons Squads
  • 0+ Heavy Weapons Squads
Militia Army List, 500 Points, Infantry Platoon
  • Leadership:
  • 0-1 Battalion Commander
  • 0-2 Company Commander
  • 0-4 Platoon Commander
  • Capture Units:
  • 0+ Veteran Squad
  • 0+ Militia Squad
  • 0+ Conscript Squad
  • Infantry Support Units:
  • 0+ Commando Squads
  • 0+ Special Weapons Squads
  • 0+ Heavy Weapons Squads