Crusaders

At the start of the Collapse, they were a a loose collection of minor rebellions. Now the Crusaders seek to unite humanity under the protection of their banners.

Rules and Equipment

Rules:

Fire Teams: Any unit with the Fire Teams ability and at least 4 models may use an action to split into 2 more more separate units. Each resultant group must have at least 4 models, but otherwise may split in any combination. After splitting, the resultant units are separate units and treated as such for the rest of the game.

Martyrs: Units with the Martyr rule have little fear of death, and do not take morale checks from casualties.

Equipment:

Note: A model with a piece of equipment in it's standard wargear will have any stat changes from that equipment already included in it's stat line.

Knight Armour: Grants the wearer a 3+ armour save.

Seige Armour: Grants the model a grants a 2+ armour save, and increases it's durability by 1. Reduces Speed and Evasion by 1.

Jump Pack: Changes the user's type to Jump Infantry. Increases Speed by 3.

Battle Armour: Gives the wearer a 4+ armour save.

Body Armour: Gives the wearer a 5+ armour save.

Aid Kit: If a unit contains a model with an Aid Kit, then once per turn it may ignore a single casualty it suffers.

Weapons

Common Weapons: Type: H: S: P: R: Special:
Knife Assault 2 1 3 - 0" Melee
Venomblade Assault 2 1 4 - 0" Melee, Poison (4+)
Chainblade Assault 3 1 5 - 1" Melee
Laser Pistol (firing) Assault 1 2 3 - 24"
Laser Pistol (melee) Assault 2 2 3 - 3" Melee
Laser Rifle Auto 2 2 3 - 48"
Hardlight Pistol (firing) Assault 1 2 3 3 18"
Hardlight Pistol (melee) Assault 2 2 3 3 3" Melee
Hardlight Rifle Auto 2 2 3 3 36"
Shotgun Assault 2 2 4 - 12"
Blastgun (frag) Assault 1 2 2 - 36" 3" Blast
Blastgun (Heat) Assault 1 2 5 1 36"
Blastpistol (frag) Assault 1 1 2 - 18" 3" Blast
Blastpistol (Heat) Assault 1 1 5 1 18"
Blastpistol (Slug) Assault 2 1 4 - 3" Melee
Phase Weapons: Type: H: S: P: R: Special:
Phase Blade Assault 3 1 4 3 1" Melee
Phase Claymore Assault 3 2 6 3 1" Melee
Phase Axe, +5 Points Assault 3 1 5 2 1" Melee
Phase Lance Assault 3 2 5 3 2" Melee
Phase Mace Assault 3 1 6 1 1" Melee
Phase Gauntlet Assault 2 1 8 - 0" Melee
Phase Claws Assault 5 1 3 1 0" Melee
Phase Maul Assault 3 2 8 2 1" Melee
Special Ammunition (extra fire modes for Blastguns and Blastpistols) Type: H: S: P: R: Special:
Blastgun (BioAcid) - 2 1 1 x1 Poison (2+)
Blastgun (Smart Round) - 2 4 1 x1 Seeker, Barrage
Blastgun (Sabot) - 2 4 3 x1
Blastgun (Marksman) - 2 5 1 x2
Blastgun (Shrapnel) - 2 3 - 0" Torrent
Blastgun (Microfusion) - 2 3 1 x1" Fusion
Enhanced Blastguns: Type: H: S: P: R: Special:
Blitzgun, +5 Points Auto 2 2 5 1 36"
Combi-Weapon, +5 Points A combiweapon combines a Blastgun with an alternate firing mode of a Special Weapon with half the normal range.
Special Weapons: Type: H: S: P: R: Special:
Plasma Rifle, +5 Points Auto 2 2 4 3 24"
Fusion Rifle, +5 Points Assault 1 2 6 4 18" Fusion
Sniper Rifle, +5 Points Heavy 1 2 5 2 96"
Flamethrower, +5 Points Assault 1 2 4 - 12" Ignores Cover, Torrent
EMP Rifle, +5 Points Assault 1 2 1 4 12" EMP
Grenades: Type: H: S: P: R: Special:
Frag Grenades Assault 1 2 1 - 12" Melee, 3" Blast, Panic
Heat Grenades Assault 1 2 5 1 0" Melee
Fusion Grenades Assault 1 2 6 2 0" Melee, Fusion
EMP Grenades Assault 1 2 1 2 0" Melee, EMP
Heavy Weapons: Type: H: S: P: R: Special:
Heavy Flamethrower Assault 1 2 5 - 18" Ignores Cover, Torrent
Heavy Blastgun (frag) Heavy 2 2 4 - 48" 3" blast
Heavy Blastgun (heat) Heavy 2 2 6 1 48"
Autocannon Heavy 2 2 7 1 108"
Minigun Heavy 8 2 3 - 36"
Missile Launcher Heavy 1 2 8 2 72" Seeker
Laser Cannon Heavy 1 2 9 2 108"
Plasma Cannon Heavy 3 2 5 3 36"
Fusion Cannon Heavy 1 2 7 3 36" Fusion
EMP Cannon Heavy 1 2 1 4 24" EMP
Vehicle Weapons: Type: H: S: P: R: Special:
BOX Missile Heavy 1 2 8 2 72" Seeker, Single Use

Commanders

Lord Arbiter: W E T S P A M
1 Lord Arbiter, 130 Points 5 4 3 6 7 4+ 2+

Unit Type: Infantry

Wargear: Battle Armour, Laser Pistol, Knife, Frag Grenades, Heat Grenades

Special Rules: Leadership (18", Fearless), Martyr, Warlord

May take a Volunteer Squad or Sturmtruppen Squad as a Bodyguard.

A Lord Arbiter may replace his Laser Pistol with a Hardlight Pistol, Blast Pistol, Hardlight Rifle, or Blastgun for 5 Points.

A Lord Arbiter may replace his Knife with a Chainblade or Venomblade for 5 points.

A Lord Arbiter may replace a Hardlight pistol or knife with a Phase Weapon or Enhanced Blastgun for 10 points.

May Purchase:
-Fusion or EMP Grenades: 5 Points
-Special Ammunition: 10 Points

May take one of the following Armour Upgrades:
-Knight Armour: 15 Points
-Seige Armour: 30 Points

War Matron: W E T S P A M
1 War Matron, 125 Points 5 4 3 5 5 3+ 2+

Unit Type: Infantry

Wargear: Knight Armour, Blast pistol, Chainblade, Frag Grenades, Heat Grenades, Blastgun

Special Rules: Martyrs, Leadership (12"), Warlord

A War Matron may take a War Maiden squad as a bodyguard.

A War Matron may replace her Chainblade with a Phase Weapon for 5 points

A War Matron may replace her Blastgun with an Enhanced Blastgun for 5 points

A War Matron may take Special Ammunition for 10 points

A War Matron may take Fusion or EMP Grenades for 5 points

Lord Commander: W E T S P A M
1 Lord Commander, 160 Points 8 4 5 5 7 3+ 2+

Unit Type: Infantry

Wargear: Knight Armour, Blitzgun, Phase Claymore, Knife, Frag Grenades, Heat Grenades

Special Rules: Martyrs, Leadership (24"), Warlord

A Lord Commander may take a Paladin or Seige Paladin squad as a bodyguard.

A Lord Commander may replace his Phase Claymore with a Two Handed Phase Weapon, or a pair of One Handed Phase Weapons

A Lord Commander may replace his Shock Blastgun with a Heavy Weapon for 10 points, or with a Phase Shield for 20 points

A Lord Commander may take Fusion or EMP Grenades for 5 points

May exchange his Knight Armour for Seige Armour for 15 Points

Standard Units

Volunteer Squad: W E T S P A M
1 Volunteer Sergeant, 10 Points 3 3 3 6 3 5+ 4+
7-11 Volunteer, 5 Points 2 2 3 6 2 5+ 5+

Unit Type: Infantry

Wargear (all): Body Armour, Frag Grenades, Knife, Laser Rifle

Wargear (Sergeant): Chainblade

Special Rules (all): Martyrs

Special Rules (Sergeant): Leadership

A Volunteer Sergeant may exchange his Laser Rifle for a Laser Pistol for free, or for a Blast Pistol for 5 points.

If the squad is taken as a Bodyguard for a model with the Warlord ability, it may take 7 to 15 volunteers.

If the squad contains at least 12 models, one Volunteer may exchange his Laser Rifle for a Special Weapon or Heavy Weapon. A second Volunteer may do so if the squad contains 16 models.

One Volunteer may be upgraded to a Medic and given a First Aid Kit for 20 points

Sturmtruppen Squad: W E T S P A M
0-1 Sturmtruppen Sergeant, 20 Points 4 4 3 6 4 4+ 2+
4-7 Sturmtruppen, 15 Points 4 4 3 6 3 4+ 3+

Unit Type: Infantry

Wargear: Body Armour, Hardlight Rifle, Venomblade, Frag Grenades

Special Rules (all): Martyrs, Recon, Stealth

Special Rules (Sergeant): Leadership

For every 4 models in the squad, 2 may exchange his Hardlight Rifle for a Special Weapon or Heavy Weapon

Any model may exchange it's Hardlight Rifle for a Hardlight Pistol

A Sergeant may exchange it's Venomblade for a Phase Blade for 5 points

One Sturmtruppen may be upgraded to a Medic and given a First Aid Kit for 20 points

Infantry Support Units

War Maiden Squad: W E T S P A M
1 War Mother, 20 Points 4 4 4 5 4 3+ 3+
3-7 War Maidens, 15 Points 4 3 4 5 4 3+ 4+

Unit Type: Infantry

Wargear: Knight Armour, Blast pistol, Frag Grenades, Heat Grenades, Blastgun

Wargear (Maidens): Knife

Wargear (Mother): Chainblade

Special Rules (all): Martyrs

Special Rules (Mother): Leadership

For every 4 models in the squad, 1 War Maiden may replace her Blastgun with a Special or Heavy Weapon, or Enhanced Blastgun

One War Maiden may be upgraded to a Medic and given a First Aid Kit for 20 points

A War Mother may replace her Chainblade with a Phase Weapon for 5 points

A War Mother may replace her Blastgun with an Enhanced Blastgun for 5 points

A War Mother may take Special Ammunition for 10 points

A War Mother may take Fusion or EMP Grenades for 5 points

Back Knight Squad: W E T S P A M
3-6 Black Knights, 30 Points 5 4 5 5 4 3+ 5+

Unit Type: Infantry

Wargear: Knight Armour, Blast pistol, Frag Grenades, Heat Grenades, Chainblade or Venomblade, Blastgun

Special Rules: Special Ammunition, Fierce Assault, Fireteams

Any model may replace his Blastgun with a Heavy Weapon, Special Weapon, or Enhanced Blastgun

Any model may replace his Chainblade with Phase Weapon

The entire squad may purchase fusion grenades for 2 points per model.

One model may be upgraded to a Medic and given a First Aid Kit for 20 points

Paladin Team: W E T S P A M
3-6 Paladins, 30 Points 5 4 5 5 4 3+ 3+

Unit Type: Infantry

Wargear: Knight Armour ,Blitzgun, Phase Claymore, Frag Grenades, Heat Grenades

Special Rules: Martyrs

Any model may replace his Phase Claymore with a Two Handed Phase Weapon, or a pair of One Handed Phase Weapons

For every 3 models in the squad, one may replace his Blitzgun with a Heavy Weapon

Seige Paladin Team: W E T S P A M
2-4 Seige Paladins, 45 Points 5 3 6 4 4 2+ 3+

Unit Type: Infantry

Wargear: Seige Armour, Blitzgun, Phase Claymore, Frag Grenades, Heat Grenades

Special Rules: Martyrs, Mechanised

Any model may replace his Phase Claymore with a Two Handed Phase Weapon, or a pair of One Handed Phase Weapons

Any model may replace his Blitzgun with a Heavy Weapon for 10 points

Armoured Support Units

Sabertooth Seige Walker: W E T S P A M
1 Sabertooth Seige Walker, 100 Points 4 2 8 6 4 2+ 2+

Unit Type: Vehicle, Walker

Wargear: 2 Combat Arms, each with a Phase Gauntlet and Blitzgun

May take up to 2 BOX Missiles for 5 points each

May replace either Blitzgun with a Special Weapon for free

May replace either Combat Arm with a Heavy Weapon

May replace either Combat Arm with Twinned Heavy Weapon for 20 Points

Cheetah Infantry Carrier: W E T S P A M
1 Cheetah Infantry Carrier, 40 Points 4 3 7 9 4 3+ 2+

Unit Type: Vehicle

Wargear: Shock Blastgun

Capacity: 10 models

May take Smoke Launchers, a Dozer Blade, or up to 2 BOX Missiles for 5 points each

May take Extra Armour, a Reinforced Hull, or a Engine Upgrade for 10 points each

May take a second Blitzgun for 10 points

May exchange either Blitzgun for a Special Weapon

Leopard Infantry Carrier: W E T S P A M
1 Leopard Infantry Carrier, 60 Points 4 3 7 9 4 3+ 2+

Unit Type: Vehicle

Wargear: Twin Heavy Blastgun

Capacity: 6 models

May take Smoke Launchers, a Dozer Blade, or up to 2 BOX Missiles for 5 points each

May take Extra Armour, a Reinforced Hull, or a Engine Upgrade for 10 points each

May take a Blitzgun or Special Weapon for 10 points

May exchange the Twin Heavy Blastgun for any other Twin Heavy Weapon

Army Lists

Crusaders Army List, 500 Points, Infantry Patrol
  • Leadership:
  • 0-1 Lord Arbiter
  • 0-1 War Matron
  • 0-1 Lord Commander
  • Capture Units:
  • 0+ Volunteer Squad
  • 0+ Sturmtruppen Squad
  • Infantry Support Units:
  • 0-1 War Maiden Squads
  • 0-1 Paladin Teams
  • 0-1 Black Knight Teams
Crusaders Army List, 1000 Points, Infantry Platoon
  • Leadership:
  • 0-2 Lord Arbiter
  • 0-2 War Matron
  • 0-2 Lord Commander
  • Capture Units:
  • 0+ Volunteer Squad
  • 0+ Sturmtruppen Squad
  • Transport Units:
  • 0-2 Cheetah Infantry Carrier
  • 0-1 Leopard Infantry Carrier
  • Infantry Support Units:
  • 0-1 War Maiden Squads
  • 0-1 Paladin Teams
  • 0-1 Black Knight Teams
  • 0-1 Seige Paladin Team
  • Armoured Support Units:
  • 0-2 Sabertoot Seige Walker