At the start of the Collapse, they were a a loose collection of minor rebellions. Now the Crusaders seek to unite humanity under the protection of their banners.
Fire Teams: Any unit with the Fire Teams ability and at least 4 models may use an action to split into 2 more more separate units. Each resultant group must have at least 4 models, but otherwise may split in any combination. After splitting, the resultant units are separate units and treated as such for the rest of the game.
Martyrs: Units with the Martyr rule have little fear of death, and do not take morale checks from casualties.
Note: A model with a piece of equipment in it's standard wargear will have any stat changes from that equipment already included in it's stat line.
Knight Armour: Grants the wearer a 3+ armour save.
Seige Armour: Grants the model a grants a 2+ armour save, and increases it's durability by 1. Reduces Speed and Evasion by 1.
Jump Pack: Changes the user's type to Jump Infantry. Increases Speed by 3.
Battle Armour: Gives the wearer a 4+ armour save.
Body Armour: Gives the wearer a 5+ armour save.
Aid Kit: If a unit contains a model with an Aid Kit, then once per turn it may ignore a single casualty it suffers.
Common Weapons: | Type: | H: | S: | P: | R: | Special: |
---|---|---|---|---|---|---|
Knife | Assault 2 | 1 | 3 | - | 0" | Melee |
Venomblade | Assault 2 | 1 | 4 | - | 0" | Melee, Poison (4+) |
Chainblade | Assault 3 | 1 | 5 | - | 1" | Melee |
Laser Pistol (firing) | Assault 1 | 2 | 3 | - | 24" | |
Laser Pistol (melee) | Assault 2 | 2 | 3 | - | 3" | Melee |
Laser Rifle | Auto 2 | 2 | 3 | - | 48" | |
Hardlight Pistol (firing) | Assault 1 | 2 | 3 | 3 | 18" | |
Hardlight Pistol (melee) | Assault 2 | 2 | 3 | 3 | 3" | Melee |
Hardlight Rifle | Auto 2 | 2 | 3 | 3 | 36" | |
Shotgun | Assault 2 | 2 | 4 | - | 12" | |
Blastgun (frag) | Assault 1 | 2 | 2 | - | 36" | 3" Blast |
Blastgun (Heat) | Assault 1 | 2 | 5 | 1 | 36" | |
Blastpistol (frag) | Assault 1 | 1 | 2 | - | 18" | 3" Blast |
Blastpistol (Heat) | Assault 1 | 1 | 5 | 1 | 18" | |
Blastpistol (Slug) | Assault 2 | 1 | 4 | - | 3" | Melee |
Phase Weapons: | Type: | H: | S: | P: | R: | Special: |
---|---|---|---|---|---|---|
Phase Blade | Assault 3 | 1 | 4 | 3 | 1" | Melee |
Phase Claymore | Assault 3 | 2 | 6 | 3 | 1" | Melee |
Phase Axe, +5 Points | Assault 3 | 1 | 5 | 2 | 1" | Melee |
Phase Lance | Assault 3 | 2 | 5 | 3 | 2" | Melee |
Phase Mace | Assault 3 | 1 | 6 | 1 | 1" | Melee |
Phase Gauntlet | Assault 2 | 1 | 8 | - | 0" | Melee |
Phase Claws | Assault 5 | 1 | 3 | 1 | 0" | Melee |
Phase Maul | Assault 3 | 2 | 8 | 2 | 1" | Melee |
Special Ammunition (extra fire modes for Blastguns and Blastpistols) | Type: | H: | S: | P: | R: | Special: |
---|---|---|---|---|---|---|
Blastgun (BioAcid) | - | 2 | 1 | 1 | x1 | Poison (2+) |
Blastgun (Smart Round) | - | 2 | 4 | 1 | x1 | Seeker, Barrage |
Blastgun (Sabot) | - | 2 | 4 | 3 | x1 | |
Blastgun (Marksman) | - | 2 | 5 | 1 | x2 | |
Blastgun (Shrapnel) | - | 2 | 3 | - | 0" | Torrent |
Blastgun (Microfusion) | - | 2 | 3 | 1 | x1" | Fusion |
Enhanced Blastguns: | Type: | H: | S: | P: | R: | Special: |
---|---|---|---|---|---|---|
Blitzgun, +5 Points | Auto 2 | 2 | 5 | 1 | 36" | |
Combi-Weapon, +5 Points | A combiweapon combines a Blastgun with an alternate firing mode of a Special Weapon with half the normal range. |
Special Weapons: | Type: | H: | S: | P: | R: | Special: |
---|---|---|---|---|---|---|
Plasma Rifle, +5 Points | Auto 2 | 2 | 4 | 3 | 24" | |
Fusion Rifle, +5 Points | Assault 1 | 2 | 6 | 4 | 18" | Fusion |
Sniper Rifle, +5 Points | Heavy 1 | 2 | 5 | 2 | 96" | |
Flamethrower, +5 Points | Assault 1 | 2 | 4 | - | 12" | Ignores Cover, Torrent |
EMP Rifle, +5 Points | Assault 1 | 2 | 1 | 4 | 12" | EMP |
Grenades: | Type: | H: | S: | P: | R: | Special: |
---|---|---|---|---|---|---|
Frag Grenades | Assault 1 | 2 | 1 | - | 12" | Melee, 3" Blast, Panic |
Heat Grenades | Assault 1 | 2 | 5 | 1 | 0" | Melee |
Fusion Grenades | Assault 1 | 2 | 6 | 2 | 0" | Melee, Fusion |
EMP Grenades | Assault 1 | 2 | 1 | 2 | 0" | Melee, EMP |
Heavy Weapons: | Type: | H: | S: | P: | R: | Special: |
---|---|---|---|---|---|---|
Heavy Flamethrower | Assault 1 | 2 | 5 | - | 18" | Ignores Cover, Torrent |
Heavy Blastgun (frag) | Heavy 2 | 2 | 4 | - | 48" | 3" blast |
Heavy Blastgun (heat) | Heavy 2 | 2 | 6 | 1 | 48" | |
Autocannon | Heavy 2 | 2 | 7 | 1 | 108" | |
Minigun | Heavy 8 | 2 | 3 | - | 36" | |
Missile Launcher | Heavy 1 | 2 | 8 | 2 | 72" | Seeker |
Laser Cannon | Heavy 1 | 2 | 9 | 2 | 108" | |
Plasma Cannon | Heavy 3 | 2 | 5 | 3 | 36" | |
Fusion Cannon | Heavy 1 | 2 | 7 | 3 | 36" | Fusion |
EMP Cannon | Heavy 1 | 2 | 1 | 4 | 24" | EMP |
Vehicle Weapons: | Type: | H: | S: | P: | R: | Special: |
---|---|---|---|---|---|---|
BOX Missile | Heavy 1 | 2 | 8 | 2 | 72" | Seeker, Single Use |
Lord Arbiter: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
1 Lord Arbiter, 130 Points | 5 | 4 | 3 | 6 | 7 | 4+ | 2+ |
Unit Type: Infantry Wargear: Battle Armour, Laser Pistol, Knife, Frag Grenades, Heat Grenades Special Rules: Leadership (18", Fearless), Martyr, Warlord May take a Volunteer Squad or Sturmtruppen Squad as a Bodyguard. |
A Lord Arbiter may replace his Laser Pistol with a Hardlight Pistol, Blast Pistol, Hardlight Rifle, or Blastgun for 5 Points. A Lord Arbiter may replace his Knife with a Chainblade or Venomblade for 5 points. A Lord Arbiter may replace a Hardlight pistol or knife with a Phase Weapon or Enhanced Blastgun for 10 points. May Purchase: May take one of the following Armour Upgrades: |
War Matron: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
1 War Matron, 125 Points | 5 | 4 | 3 | 5 | 5 | 3+ | 2+ |
Unit Type: Infantry Wargear: Knight Armour, Blast pistol, Chainblade, Frag Grenades, Heat Grenades, Blastgun Special Rules: Martyrs, Leadership (12"), Warlord A War Matron may take a War Maiden squad as a bodyguard. |
A War Matron may replace her Chainblade with a Phase Weapon for 5 points A War Matron may replace her Blastgun with an Enhanced Blastgun for 5 points A War Matron may take Special Ammunition for 10 points A War Matron may take Fusion or EMP Grenades for 5 points |
Lord Commander: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
1 Lord Commander, 160 Points | 8 | 4 | 5 | 5 | 7 | 3+ | 2+ |
Unit Type: Infantry Wargear: Knight Armour, Blitzgun, Phase Claymore, Knife, Frag Grenades, Heat Grenades Special Rules: Martyrs, Leadership (24"), Warlord A Lord Commander may take a Paladin or Seige Paladin squad as a bodyguard. |
A Lord Commander may replace his Phase Claymore with a Two Handed Phase Weapon, or a pair of One Handed Phase Weapons A Lord Commander may replace his Shock Blastgun with a Heavy Weapon for 10 points, or with a Phase Shield for 20 points A Lord Commander may take Fusion or EMP Grenades for 5 points May exchange his Knight Armour for Seige Armour for 15 Points |
Volunteer Squad: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
1 Volunteer Sergeant, 10 Points | 3 | 3 | 3 | 6 | 3 | 5+ | 4+ |
7-11 Volunteer, 5 Points | 2 | 2 | 3 | 6 | 2 | 5+ | 5+ |
Unit Type: Infantry Wargear (all): Body Armour, Frag Grenades, Knife, Laser Rifle Wargear (Sergeant): Chainblade Special Rules (all): Martyrs Special Rules (Sergeant): Leadership |
A Volunteer Sergeant may exchange his Laser Rifle for a Laser Pistol for free, or for a Blast Pistol for 5 points. If the squad is taken as a Bodyguard for a model with the Warlord ability, it may take 7 to 15 volunteers. If the squad contains at least 12 models, one Volunteer may exchange his Laser Rifle for a Special Weapon or Heavy Weapon. A second Volunteer may do so if the squad contains 16 models. One Volunteer may be upgraded to a Medic and given a First Aid Kit for 20 points |
Sturmtruppen Squad: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
0-1 Sturmtruppen Sergeant, 20 Points | 4 | 4 | 3 | 6 | 4 | 4+ | 2+ |
4-7 Sturmtruppen, 15 Points | 4 | 4 | 3 | 6 | 3 | 4+ | 3+ |
Unit Type: Infantry Wargear: Body Armour, Hardlight Rifle, Venomblade, Frag Grenades Special Rules (all): Martyrs, Recon, Stealth Special Rules (Sergeant): Leadership |
For every 4 models in the squad, 2 may exchange his Hardlight Rifle for a Special Weapon or Heavy Weapon Any model may exchange it's Hardlight Rifle for a Hardlight Pistol A Sergeant may exchange it's Venomblade for a Phase Blade for 5 points One Sturmtruppen may be upgraded to a Medic and given a First Aid Kit for 20 points |
War Maiden Squad: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
1 War Mother, 20 Points | 4 | 4 | 4 | 5 | 4 | 3+ | 3+ |
3-7 War Maidens, 15 Points | 4 | 3 | 4 | 5 | 4 | 3+ | 4+ |
Unit Type: Infantry Wargear: Knight Armour, Blast pistol, Frag Grenades, Heat Grenades, Blastgun Wargear (Maidens): Knife Wargear (Mother): Chainblade Special Rules (all): Martyrs Special Rules (Mother): Leadership |
For every 4 models in the squad, 1 War Maiden may replace her Blastgun with a Special or Heavy Weapon, or Enhanced Blastgun One War Maiden may be upgraded to a Medic and given a First Aid Kit for 20 points A War Mother may replace her Chainblade with a Phase Weapon for 5 points A War Mother may replace her Blastgun with an Enhanced Blastgun for 5 points A War Mother may take Special Ammunition for 10 points A War Mother may take Fusion or EMP Grenades for 5 points |
Back Knight Squad: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
3-6 Black Knights, 30 Points | 5 | 4 | 5 | 5 | 4 | 3+ | 5+ |
Unit Type: Infantry Wargear: Knight Armour, Blast pistol, Frag Grenades, Heat Grenades, Chainblade or Venomblade, Blastgun Special Rules: Special Ammunition, Fierce Assault, Fireteams |
Any model may replace his Blastgun with a Heavy Weapon, Special Weapon, or Enhanced Blastgun Any model may replace his Chainblade with Phase Weapon The entire squad may purchase fusion grenades for 2 points per model. One model may be upgraded to a Medic and given a First Aid Kit for 20 points |
Paladin Team: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
3-6 Paladins, 30 Points | 5 | 4 | 5 | 5 | 4 | 3+ | 3+ |
Unit Type: Infantry Wargear: Knight Armour ,Blitzgun, Phase Claymore, Frag Grenades, Heat Grenades Special Rules: Martyrs |
Any model may replace his Phase Claymore with a Two Handed Phase Weapon, or a pair of One Handed Phase Weapons For every 3 models in the squad, one may replace his Blitzgun with a Heavy Weapon |
Seige Paladin Team: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
2-4 Seige Paladins, 45 Points | 5 | 3 | 6 | 4 | 4 | 2+ | 3+ |
Unit Type: Infantry Wargear: Seige Armour, Blitzgun, Phase Claymore, Frag Grenades, Heat Grenades Special Rules: Martyrs, Mechanised |
Any model may replace his Phase Claymore with a Two Handed Phase Weapon, or a pair of One Handed Phase Weapons Any model may replace his Blitzgun with a Heavy Weapon for 10 points |
Sabertooth Seige Walker: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
1 Sabertooth Seige Walker, 100 Points | 4 | 2 | 8 | 6 | 4 | 2+ | 2+ |
Unit Type: Vehicle, Walker Wargear: 2 Combat Arms, each with a Phase Gauntlet and Blitzgun |
May take up to 2 BOX Missiles for 5 points each May replace either Blitzgun with a Special Weapon for free May replace either Combat Arm with a Heavy Weapon May replace either Combat Arm with Twinned Heavy Weapon for 20 Points |
Cheetah Infantry Carrier: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
1 Cheetah Infantry Carrier, 40 Points | 4 | 3 | 7 | 9 | 4 | 3+ | 2+ |
Unit Type: Vehicle Wargear: Shock Blastgun Capacity: 10 models |
May take Smoke Launchers, a Dozer Blade, or up to 2 BOX Missiles for 5 points each May take Extra Armour, a Reinforced Hull, or a Engine Upgrade for 10 points each May take a second Blitzgun for 10 points May exchange either Blitzgun for a Special Weapon |
Leopard Infantry Carrier: | W | E | T | S | P | A | M |
---|---|---|---|---|---|---|---|
1 Leopard Infantry Carrier, 60 Points | 4 | 3 | 7 | 9 | 4 | 3+ | 2+ |
Unit Type: Vehicle Wargear: Twin Heavy Blastgun Capacity: 6 models |
May take Smoke Launchers, a Dozer Blade, or up to 2 BOX Missiles for 5 points each May take Extra Armour, a Reinforced Hull, or a Engine Upgrade for 10 points each May take a Blitzgun or Special Weapon for 10 points May exchange the Twin Heavy Blastgun for any other Twin Heavy Weapon |
Crusaders Army List, 500 Points, Infantry Patrol | |
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Crusaders Army List, 1000 Points, Infantry Platoon | |
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