Federation

Originally a loose alliance of minor alien species, the Federation has grown to be a major power in the chaos following the Collapse.

Rules and Equipment

Rules

Supressing Fire: When a model with the Suppressive Fire rule makes an attack with a weapon with the Panic ability, morale checks against the Panic effect are taken with a -2 penalty.

Drones as Vehicle Equipment: When a vehicle is equipped with drones, the drones are considered and operated as part of the vehicle. The vehicles base statistics are used in every respect for the combined unit, althought any weapons or battlesuit systems the drones are equipped with may be operated normally.

By expending an action, the vehicle may detached the drones (and their own equipment) from the vehicle. The drones must enter play within 1" of the base vehicle, and form their own unit.

A vehicle that has detached it's drones may expend an action to attach a number of drones up to it's drone capacity. These drones must be within 1" of the vhicle, and become the vehicles new drone complement in every respect.

Equipment

Note: A model with a piece of equipment in it's standard wargear will have any stat changes from that equipment already included in it's stat line.

Leather Armour: Grants a model a 6+ armour save.

Flak Armour: Grants a model a 5+ armour save.

Combat Armour: Grants a model a 4+ armour save.

Battlesuit Armour: Grants a model a 3+ armour save.

Heavy Plates: A model with Heavy Plates increases it's armour save by 1, and reduces it's speed by 2.

Signallights: A Signallight device is an IR designator commonly used by Federation forces to mark targets for other friednly units to engage, and may be used in place of a weapon during an attack action. When an enemy unit is hit by a model that has and is using it's Signallight, it takes no damage from that attack. It instead gains a Signallight token, which any of your units may later remove from the target unit to gain a +1 bonus on it's to hit rolls against the target for a single attack action.

Active Camoflage: A model with Active Camoflage always has soft cover.

Aid Kit: If a unit contains a model with an Aid Kit, then once per turn it may ignore a single casualty it suffers.

Battlesuit Systems

Chaff Launchers, 5 Points: A model with Chaff Launchers is not affected by the Seeker ability when attacked.

Full Band Spectrograph, 10 Points: A model with a Spectrograph may ignore the Stealth rule on any unit it attacks.

Motion Trackers, 10 Points: A model with a Movement Tracker gains the Seeker special rule.

Target Designator, 10 Points: A model with a Target Designator may attack a separate target from the rest of his unit when they make an attack action.

Signallight Device, 10 Points See Core Rules

Turbo Thrusters, 15 Points: A model with Turbo Thrusters increases it's Speed by 3.

Phase Shield Generator, 15 Points: A model equipped with a Phase Shield Generator cannot have it's armour save reduced below a 4+.

Communications Array, 40 Points: As long as a model with the Communications Array is alive and on the board, when you use the Deploy action you may bring 2 units onto the board instead of 1, as long as both units can (and do!) deploy from the selected table edge.

Weapons

Infantry Weapons: Type: H: S: P: R: Special:
Pulse Rifle Auto 2 2 5 - 48"
Pulse Carbine Assault 2 2 5 - 24" Panic
Pulse Pistol (Firing) Assault 1 2 5 - 24"
Pulse Pistol (melee) Assault 2 2 5 - 3"
EMP Grenades Assault 1 2 1 2 0" Melee, EMP
Knife Assault 2 1 3 - 0" Melee
Chainblade Assault 3 1 5 - 1" Melee
Phase Blade Assault 3 1 4 3 1" Melee
Phase Axe Assault 3 1 5 2 1" Melee
Spike Rifle Auto 2 2 3 1 36" Melee
Hound's Bite Assault 3 2 5 1 1" Melee
Plasma Blaster Assault 2 2 4 3 18" Melee
Sniper Rifle Heavy 1 2 5 2 48" Panic
Laser Rifle Auto 2 2 3 - 48"
Battlesuit Weapons: Type: H: S: P: R: Special:
Pulse Rifle, +5 Points Auto 2 2 5 - 48"
Pulse Carbine, +5 Points Assault 2 2 5 - 24" Panic
Plasma Rifle, +10 Points Auto 2 2 5 3 24"
Fusion Rifle, +10 Points Assault 1 2 6 4 18" Fusion
Flamethrower, +10 Points Assault 1 2 4 - 12" Ignores Cover, Torrent
EMP Rifle, +10 Points Assault 1 2 1 4 12" EMP
Minigun, +15 Points Heavy 6 2 3 - 36" Panic
Cluster Missiles, +15 Points Heavy 4 2 4 1 36" Seeker
Rocket Pod, +15 Points Heavy 2 2 7 1 48"
Other Weapons: Type: H: S: P: R: Special:
Rail Rifle Heavy 1 2 4 4 48"
Rail Gun Heavy 1 2 6 4 60"
Rail Cannon Heavy 1 2 8 4 72"
Ion Rifle Heavy 3 2 3 2 36"
Ion Gun Heavy 3 2 5 2 48"
Ion Cannon Heavy 3 2 7 2 60"
Remote Attack Missile (RAM) Heavy 1 2 8 2 72" Seeker, Single Use

Command Units

Raider Commander: W E T S P A M
1 Raider Battlesuit Commander, 160 Points 5 4 6 9 5 3+ 2+

Battlesuits

Unit Type: Jet Infantry

Wargear: Battlesuit Armour

Special Rules: Supressive Fire, Battlesuit, Juggernaught, Warlord, Mechanised, Leadership (24")

May take up to 3 items from the Battlesuit Weapons and Battlesuit Systems lists

May take up to 2 Drones of any type.

May take Heavy Plate for 20 points.

May take a Raider Battlesuit team as a Bodyguard, but the team may not include a Raider Battlesuit Leader.

Hunter Commander: W E T S P A M
1 Hunter Stealthsuit Commander, 150 Points 5 4 (5) 4 9 6 4+ 2+

Unit Type: Jet Infantry

Wargear: Battlesuit Armour, Minigun

Special Rules: Supressive Fire, Battlesuit, Recon, Active Camoflage, Flanker, Warlord, Mechanised, Leadership (24")

May exchange it's Minigun for any other Battlesuit Weapon.

May take a Battlesuit Support System.

May take up to 2 Drones of any type.

May take a Hunter Stealthsuit Team as a Bodyguard, but not a Leader.

May take a Hunter Stealthsuit Team as a Bodyguard, but the team may not include a Hunter Stealthsuit Leader.

Ghost Commander: W E T S P A M
1 Ghost Commander, 160 Points 5 4 3 6 6 4+ 2+

Unit Type: Infantry

Wargear: Combat Armour, Pulse Carbine, Signallight, Pulse Pistol, Knife, EMP Grenades, Frage Grenades

Special Rules: Supressive Fire, Warlord, Leadership (12", Recon, Stealth, Flanker)

A Ghost Commander may exchange his Pulse Carbine for a Pulse Rifle or Sniper Rifle.

A Ghost Commander may exchange his Knife for a Phase Blade or Phase Axe for 10 points.

A Ghost Commander may take 2 Drones of any type.

A Ghost Commander may take a Ghost Squad or Strike Squad as a Bodyguard.

Strike Commander: W E T S P A M
1 Strike Commander, 160 Points 5 4 3 6 6 4+ 2+

Unit Type: Infantry

Wargear: Combat Armour, Pulse Carbine, Signallight, Pulse Pistol, Knife, EMP Grenades, Frage Grenades, Fire Support

Special Rules: Supressive Fire, Warlord, Leadership (24")

A Strike Commander may exchange his Pulse Carbine for a Pulse Rifle or Plasma Blaster.

A Strike Commander may exchange his Knife for a Phase Blade or Phase Axe for 10 points.

A Strike Commander may take 2 Drones of any type.

A Strike Commander may take a Ghost Squad or Strike Squad as a Bodyguard.

Fire Support: Type: H: S: P: R: Special:
Fire Support (Mortar Strike) Heavy 4 2 3 - 108" 3" Blast, Barrage
Fire Support (Air Strike) Heavy 1 2 5 - 108" 5" Blast, Barrage
Fire Support (Kinetic Strike) Heavy 1 2 6 2 108" Barrage
Kazen Lodgemaster: W E T S P A M
1 Kazen Lodgemaster, 150 Points 4 4 3 6 3 6+ 2+

Unit Type: Infantry

Wargear: Leather Armour, Spike Rifle, 2 Knives

Special Rules: Recon, Flanker, Stealth, Warlord, Leadership (18", Stealth)

The Lodgemaster may take Frag Grenades for 1 point per model, and EMP grenades for 2 points per model

The Lodgemaster may exchange his Spike Rifle for a Pulse Rifle or Pulse Carbine for 5 points.

The Lodgemaster may exchange his Knives for a Phase Blade or Phase Axe for 10 points each.

The Lodgemaster may exchange his Leather Armour for Flak Armour for 10 points, or Body Armour for 20 Points.

The Lodgemaster may a Kazen Hunter or Kazen Hound squad as a Bodyguard.

Standard Units

Strike Squad: W E T S P A M
0-1 Strike Squad Leader, 15 Points 4 4 3 6 4 4+ 3+
4-7 Strike Trooper, 12 Points 3 3 3 6 4 4+ 4+

Unit Type: Infantry

Wargear: Combat Armour, Pulse Rifle, Pulse Pistol, EMP Grenades

Special Rules (All): Supressive Fire

Special Rules (Leader): Leadership

Any model may exchange it's Pulse Rifle for a Pulse Carbine.

A Strike Squad Leader may take 2 Drones of any type.

A Strike Squad Leader may take a Signallight for 10 Points

Kazen Hunter Squad: W E T S P A M
0-1 Kazen Huntmaster, 10 Points 4 4 3 6 3 6+ 4+
4-10 Kazen Hunters, 7 Points 3 4 3 6 3 6+ 5+
0-1 Kazen Hound, 6 Points 4 4 3 7 1 6+ 5+

Unit Type: Infantry

Hunter Wargear: Leather Armour, Spike Rifle, 2 Knives

Hound Wargear: Leather Armour, Hound's Bite

Special Rules (All): Recon, Flanker, Stealth

Special Rules (Huntmaster): Leadership

The unit (except the Hound) may take Frag Grenades for 1 point per model, and EMP grenades for 2 points per model

The Huntmaster may exchange is Spike Rifle for a Pulse Rifle or Pulse Carbine for 5 points.

The Huntmaster may exchange his Leather Armour for Flak Armour for 2 points, or Body Armour for 5 Points.

Drone Squad: W E T S P A M
4-8 Drones, 10 Points 3 3 3 9 3 4+ 5+

Unit Type: Jet Infantry

Volunteer Wargear: Combat Armour, Twin Pulse Carbine

Special Rules: Mechanized, Detached Units

Detached Units: When deploying a Drone Squad, you may remove models from it and add them to any other units that have not yet been deployed. Only units listed as being able to take Drones may have drones attached, and no unit may take more drones then it is listed as being able to take.

Any Drone may exchange it's Twin Pulse Rifles for any of the following:
- Plasma Rifle, 5 Points
- Fusion Rifle, 5 Points
- EMP Rifle, 5 Points
- Flamethrower, 5 Points
- Minigun, 10 Points
- Cluster Missiles, 10 Points
- Communications Array, 40 Points
- Signallight Device, 10 Points
- Phase Shield Generator and Heavy Plate, 20 Points

Terran Outcast Squad: W E T S P A M
8-12 Outcasts, 5 Points 2 2 3 6 2 5+ 5+

Unit Type: Infantry

Volunteer Wargear: Flak Armour, Laser Rifle, Knife, Frag Grenades

For every 4 models in the squad, one may exchange his Laser Rifle for a Pulse Rifle or Pulse Carbine for 10 points.

One Outcast may be upgraded to a Medic and given a First Aid Kit for 20 points

Infantry Support Units

Ghost Squad: W E T S P A M
0-1 Ghost Squad Leader, 20 Points 4 4 3 6 4 5+ 3+
3-5 Ghost Trooper, 15 Points 4 4 3 6 4 5+ 4+

Unit Type: Infantry

Wargear: Flak Armour, Pulse Carbine, Signallight, Pulse Pistol, EMP Grenades

Special Rules (All): Supressive Fire, Recon, Stealth, Flanker

Special Rules (Leader): Leadership

Any model may exchange it's Pulse Carbine and Signallight for a Sniper Rifle, Ion Rifle, or Rail Rifle for free.

A Ghost Squad Leader may take 2 Drones of any type.

Scolid Squad: W E T S P A M
0-1 Scolid Hunter, 15 Points 4 4 3 9 3 5+ 3+
3-5 Scolid Warriors, 10 Points 4 4 3 9 3 5+ 5+

Unit Type: Jet Infantry

Wargear: Flak Armour, Plasma Blaster, 2 Knives

Special Rules (All): Recon, Flanker

Special Rules (Hunter): Leadership

The unit may take Frag Grenades for 1 point per model, and EMP grenades for 2 points per model

Kazen Hound Squad: W E T S P A M
1 Kazen Huntmaster, 10 Points 4 4 3 6 3 6+ 4+
4-9 Kazen Hound, 6 Points 4 4 3 7 1 6+ 5+

Unit Type: Infantry

Hunter Wargear: Leather Armour, Spike Rifle, 2 Knives

Hound Wargear: Leather Armour, Hound's Bite

Special Rules (all): Recon, Flanker, Stealth

Special Rules (Huntmaster): Leadership

The Huntmaster may take Frag Grenades for 1 point per model, and EMP grenades for 2 points per model

The Huntmaster may exchange is Spike Rifle for a Pulse Rifle or Pulse Carbine for 5 points.

The Huntmaster may exchange his Leather Armour for Flak Armour for 2 points, or Body Armour for 5 Points.

Blademaster Squad: W E T S P A M
4-6 Blademasters, 10 Points 4 4 3 6 4 5+ 4+

Unit Type: Infantry

Wargear: Flak Armour, Phase Blade, Pulse Pistol, EMP Grenades, Phased Throwing Blades

Special Rules (All): Supressive Fire

Special Rules (Leader): Leadership

Any model may exchange it's Pulse Pistol for a second Phase Blade.

Any model may exchange it's Phase Blades for Phase Axes

Weapon: Type: H: S: P: R: Special:
Phased Throwing Blades Assault 1 1 3 2 12"
Windwalker Squad: W E T S P A M
0-1 Windwalker Squad Leader, 20 Points 4 4 3 9 4 4+ 3+
3-5 Windwalker Trooper, 15 Points 4 4 3 9 4 4+ 4+

Unit Type: Jet Infantry

Wargear: Combat Armour, Pulse Rifle, Pulse Pistol, EMP Grenades, Knife

Special Rules (All): Supressive Fire

Special Rules (Leader): Leadership

Any model may exchange it's Pulse Rifle for a Pulse Carbine.

A Windwalker Squad Leader may take 2 Drones of any type.

A Windwalker Squad Leader may take a Signallight for 10 Points

A Windwalker Squad Leader may take a Satchel Charge for 20 Points

Weapon: Type: H: S: P: R: Special:
Satchel Charge Assault 1 2 6 - 12" Single Use

Mechanised Units

Raider Team: W E T S P A M
0-1 Raider Battlesuit Leader, 40 Points 5 4 5 9 4 3+ 2+
1-2 Raider Battlesuit, 35 Points 4 4 5 9 4 3+ 3+

Battlesuits

Unit Type: Jet Infantry

Wargear: Battlesuit Armour

Special Rules (All): Mechanised, Supressive Fire, Battlesuit, Juggernaught, Size (3)

Special Rules (Leader): Leadership

Any Battlesuit may take up to 3 items from the Battlesuit Weapons and Battlesuit Systems lists

A Battlesuit Leader may take 2 drones.

Hunter Team: W E T S P A M
0-1 Hunter Stealthsuit Leader, 40 Points 5 4 (5) 4 9 4 4+ 2+
2-4 Hunter Stealthsuit, 30 Points 4 4 (5) 4 9 4 4+ 3+

Unit Type: Jet Infantry

Wargear: Battlesuit Armour, Minigun

Special Rules (All): Supressive Fire, Battlesuit, Recon, Active Camoflage, Flanker, Size (2)

Special Rules (Leader): Leadership

Any model may exchange it's Minigun for any other Battlesuit Weapon.

A Stealthsuit Leader may take up to 2 Drones of any type, and a Battlesuit Support System.

Marauder Team: W E T S P A M
1 Marauder Battlesuit, 100 Points 4 2 7 6 4 2+ 3+

Battlesuits

Unit Type: Jet Infantry

Wargear: Battlesuit Armour, Heavy Plate, Twin Rail Guns, Twin Rocket Pods

Special Rules (All): Mechanised, Supressive Fire, Battlesuit, Juggernaught, Size (3)

Special Rules (Leader): Leadership

A Marauder may exchange it's Twin Rocket Pods for Twin Cluster Missiles, Twin Miniguns, or Twin Plasma Rifles for free.

A Marauder may exchange it's Twin Rail Guns for Twin Ion Guns or Twin Rocket Pods for free.

A Marauder may take a Battlesuit Support System for the listed price.

A Marauder may take up to 2 Drones of any type.

Guardian Team: W E T S P A M
0-1 Guardian Battlesuit Leader, 35 Points 4 2 6 4 4 2+ 2+
2-4 Guardian Battlesuits, 30 Points 4 2 6 3 4 2+ 3+

Unit Type: Infantry

Wargear (all): Battlesuit Armour, Heavy Plates, Rail Gun

Special Rules (All): Mechanised, Supressive Fire, Battlesuit, Juggernaught, Size (2)

Special Rules (Leader): Leadership

Any model may replace his Rail Gun with an Ion Gun, or with 2 Phase Blades, or with a Phase Blade and Phase Shield.

A Battlesuit Leader may take 2 drones.

Skysweeper Squad: W E T S P A M
0-1 Skysweeper Leader, 25 Points 4 4 3 9 4 4+ 3+
3-5 Skysweeper Trooper, 20 Points 4 5 3 12 4 4+ 4+

Unit Type: Jet Infantry

Wargear: Combat Armour, Twin Spike Rifles, EMP Grenades, Knife

Special Rules (All): Supressive Fire

Special Rules (Leader): Leadership

Any model may exchange it's Twin Spike Rifles for a Battlesuit Weapon for the listed points cost.

Aerial Support Units

Viper Skimmer: W E T S P A M
1 Viper Skimmer, 50 Points 4 5 6 12 4 4+ 2+

Unit Type: Vehicle, Hover

Wargear: Minigun

May exchange the minigun for another Battlesuit Weapon for the listed cost difference

May take any Battlesuit systems for the listed prices.

My purchase a pair of Drones for 20 points. See the Drone Squad rules for drone equipment and upgrades.

Make take up to 2 RAMs for 5 points each.

Keelback Skimmer W E T S P A M
1 Keelback Skimmer, 60 Points 4 4 6 12 4 4+ 2+

Unit Type: Vehicle, Hover

Wargear: Minigun

Capacity: 8 models

May exchange the minigun for another Battlesuit Weapon for the listed cost difference

May take any Battlesuit systems for the listed prices.

My purchase a pair of Drones for 20 points. See the Drone Squad rules for drone equipment and upgrades.

Make take up to 2 RAMs for 5 points each.

Armoured Support Units

Cobra Battle Tank: W E T S P A M
1 Cobra Battle Tank, 110 Points 4 3 8 9 4 2+ 2+

Unit Type: Vehicle, Hover

Wargear: Ion Cannon or Rail Cannon

May take any Battlesuit systems for the listed prices.

My purchase a pair of Drones for 20 points. See the Drone Squad rules for drone equipment and upgrades.

Make take up to 2 RAMs for 5 points each.

Python Battle Tank: W E T S P A M
1 Python Battle Tank, 120 Points 4 3 8 9 4 2+ 2+

Unit Type: Vehicle, Hover

Wargear: 6 RAMs

May take any Battlesuit systems for the listed prices.

My purchase a pair of Drones for 20 points. See the Drone Squad rules for drone equipment and upgrades.

Reload (1 per turn, costs 1 action):
A Python may use an action to replenish 2 RAM missiles from it's interior stores, up to a maximum of 6 available missiles.
Boa Battle Transport W E T S P A M
1 Boa Battle Transport, 60 Points 4 3 8 9 4 2+ 2+

Unit Type: Vehicle, Hover

Wargear:1 Minigun

Capacity: 12 models

May take any Battlesuit systems for the listed prices.

My purchase a pair of Drones for 20 points. See the Drone Squad rules for drone equipment and upgrades.

Army Lists

Federation Army List, 500 Points, Infantry Patrol
  • Leadership:
  • 0-1 Strike Commander
  • 0-1 Ghost Commander
  • 0-1 Kazen Lodgemaster
  • Capture Units:
  • 0+ Strike Squad
  • 0+ Kazen Hunter Squad
  • 0+ Drone Squad
  • 0+ Terran Outcasts Squad
  • Infantry Support Units:
  • 0-1 Ghost Squad
  • 0-1 Kazen Hound Squad
  • 0-1 Scolid Squad
  • 0-1 Blademaster Squad
  • 0-1 Windwalker Squad
  • Mechanized Support Units:
  • 0-1 Hunter Stealthsuit Team
  • Air Support Units:
  • 0-1 Viper Skimmer
  • 0-1 Skysweeper Squad
Federation Army List, 1000 Points, Infantry Platoon
  • Leadership:
  • 0-2 Strike Commander
  • 0-2 Ghost Commander
  • 0-2 Kazen Lodgemaster
  • Capture Units:
  • 0+ Strike Squad
  • 0+ Kazen Hunter Squad
  • 0+ Drone Squad
  • 0+ Terran Outcasts Squad
  • Infantry Support Units:
  • 0-2 Ghost Squad
  • 0-2 Kazen Hound Squad
  • 0-2 Scolid Squad
  • 0-2 Blademaster Squad
  • 0-2 Windwalker Squad
  • Mechanized Support Units:
  • 0-1 Raider Battlesuit Team
  • 0-2 Hunter Stealthsuit Team
  • Air Support Units:
  • 0-1 Skysweeper Squad
  • 0-1 Viper Skimmer
Federation Army List, 500 Points, Mechanized Patrol
  • Leadership:
  • 0-1 Hunter Commander
  • 0-1 Strike Commander
  • Capture Units:
  • 0-2 Strike Squad
  • 0-1 Kazen Hunter Squad
  • 0-2 Drone Squad
  • 0-1 Terran Outcasts Squad
  • Transport Units:
  • 0+ Keelback Skimmer
  • Infantry Support Units:
  • 0-1 Ghost Squad
  • 0-1 Scolid Squad
  • 0-1 Blademaster Squad
  • 0-1 Windwalker Squad
  • Mechanized Support Units:
  • 0-1 Hunter Stealthsuit Team
  • Air Support Units:
  • 0-2 Viper Skimmer
  • 0-2 Skysweeper Squad
Federation Army List, 1000 Points, Mechanised Platoon
  • Leadership:
  • 0-2 Raider Commander
  • 0-2 Hunter Commander
  • 0-2 Strike Commander
  • Capture Units:
  • 0-3 Strike Squad
  • 0-1 Kazen Hunter Squad
  • 0-3 Drone Squad
  • 0-2 Terran Outcasts Squad
  • Transport Units:
  • 0+ Keelback Skimmer
  • 0+ Boa Battle Transport
  • Infantry Support Units:
  • 0-2 Ghost Squad
  • 0-2 Scolid Squad
  • 0-2 Blademaster Squad
  • 0-2 Windwalker Squad
  • Mechanized Support Units:
  • 0-2 Raider Battlesuit Team
  • 0-2 Hunter Stealthsuit Team
  • 0-1 Marauder Battlesuit Team
  • 0-1 Guardian Battlesuit Team
  • Armoured Support Units:
  • 0-2 Cobra Battle Tank
  • 0-2 Cobra Battle Transport
  • Air Support Units:
  • 0-3 Viper Skimmer
  • 0+ Skysweeper Squad